Step 4: Similarly, we can adjust other joints using adjustment guides or manually, as shown. Again, the joints are not in the exact position where they should be, so as shown below, I have adjusted the left-hand joint using a transform tool and using “User Adjustment of Guides” it is mirrored to the right side, which brings it to the exact position as the left hand. Step 3: If you cannot see the joint, then turn it on from the Show menu in the viewport. Step 2: Next, keep the embed methods and other settings as is and click Create/Update in the Guides section. Then we will add the geometry by clicking plus button while the character to rig is selected. Step 1: In the step-by-step method, first, we will rename our character by selecting the third icon. In this article, we will not be creating a custom rig, but we will see the corresponding steps in detail in the quick rig step-by-step method as we have done rigging using the one-click method until now.
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